[MID_MSG_CC_DLC_JOB_OPEN]
Your units can now change to the enchanter
and mage cannoneer classes. (Changing to each
of these classes requires a special item.)

[MID_MSG_EVIL_COMPLETE_REWARD]
Fell Xenologue Clear Rewards

[MID_DLC_News_Patch3_Title]
Ver. 2.0.0

[MID_DLC_News_Patch3]
Expansion Pass

・ The Fell Xenologue has been added. Once you complete this
  new story, new allies will join your group, and the enchanter
  and mage cannoneer classes will become available.

Free Content

・ You will receive a set of engage weapon-refining materials
  when you enter the Solanel after clearing Chapter 4.

・ You can now obtain bonus content from Nintendo eShop
  for free.

[MID_MSG_GET_ITEM_Patch3]
Update Bonus 2 received.

[MID_SYS_EvilMap]
Fell Xenologue

[MID_SysDialog_Move_EvilMap]
To Fell Xenologue

[MID_MSG_Encount_EvilMap]
Skirmish in the Fell Xenologue.

[MID_Hub_Well_GotoEvil]
To Fell Xenologue

[MID_Hub_Well_GotoEvil_Dialog_Message]
Begin the Fell Xenologue?

[MID_Hub_Well_GotoEvil_Dialog_Yes]
Begin

[MID_Hub_Well_GotoEvil_Dialog_Message_After]
Go to Fell Xenologue?

[MCID_E001_PREFIX]
Fell Xenologue 1

[MCID_E001]
Dragons from Afar

[MCID_E001_PLACE]
Bracelet Altar

[MCID_E002_PREFIX]
Fell Xenologue 2

[MCID_E002]
Seeds of Unrest

[MCID_E002_PLACE]
Verdant Garden

[MCID_E002_OUTLINE]
After fending off assassins, the
Divine Dragon heads to Firene with
El and Nil in search of a bracelet.

[MCID_E003_PREFIX]
Fell Xenologue 3

[MCID_E003]
Path to War

[MCID_E003_PLACE]
Royal Road

[MCID_E003_OUTLINE]
After sending Firene's Emblem into
slumber, the party heads to Brodia
to seek out more bracelets.

[MCID_E004_PREFIX]
Fell Xenologue 4

[MCID_E004]
Clash of Queens

[MCID_E004_PLACE]
Frigid Forest

[MCID_E004_OUTLINE]
The party learns of suspicious
developments in Illusion. Three
bracelets remain.

[MCID_E005_PREFIX]
Fell Xenologue 5

[MCID_E005]
The Fell Heir

[MCID_E005_PLACE]
Desert Stronghold

[MCID_E006_PREFIX]
Fell Xenologue 6

[MCID_E006]
Seven Bracelets

[MCID_E006_PLACE]
Fallen Solanel

[MCID_E006_OUTLINE]
Having lost El and the bracelets,
the Divine Dragon journeys to a
once-floating island to find Nil.

[MID_RULE_DLC_LOSE]
El, Nil, or $P is defeated.

[MID_RULE_DLC_LOSE2]
El or $P is defeated.

[MID_RULE_E001_WIN]
Defeat ???

[MID_RULE_E002_WIN]
Defeat Alfred and Celine.

[MID_RULE_E003_WIN]
Defeat Diamand and Staluke.

[MID_RULE_E004_WIN]
Defeat Ivy and Misutira.

[MID_RULE_E005_WIN]
Defeat Nil.

[MID_RULE_E006_WIN]
Defeat Fell Nil.

[MTID_Cemetery]
Cemetery

[MTID_Dragon]
Fell Sigil

[MPID_El]
El

[MPID_H_El]
The elder of twins with Evil Dragon
blood. She fights courageously
alongside her brother.

[MPID_Il]
Nil

[MPID_H_Il]
The younger of twins with Fell
Dragon blood. A kindhearted young
man who supports his sister.

[MPID_H_Il_E005]
The younger of twins with Fell
Dragon blood. He betrayed his sister
and the Divine Dragon.

[MPID_Il_E006]
Fell Nil

[MPID_H_Il_E006]
Following the will of Sombre, he
used the seven bracelets to
transform into the Great Evil Dragon.

[MPID_Rafale]
Rafale

[MPID_H_Rafale]
A man with Evil Dragon blood. He
accepted the invitation to fight
alongside the Divine Dragon.

[MPID_Selestia]
Selestia

[MPID_H_Selestia]
Leader of the Four Winds. A scion of
Mage Dragons, she is rich in love
and affection for her companions.

[MPID_Gregory]
Gregory

[MPID_H_Gregory_E]
One of the Four Winds. An
amiable, if somewhat cowardly and
exceedingly cautious, magic user.

[MPID_H_Gregory]
Second-in-command of the Four
Winds. An amiable, if somewhat
excessively cautious, magic user.

[MPID_Madeline]
Madeline

[MPID_H_Madeline]
One of the Four Winds. An
intellectual armored knight who
holds strong convictions.

[MPID_MorphWolf]
Corrupted Wolf

[MPID_H_MorphWolf]
A Corrupted wolf raised by the Fell
Dragon. It moves swiftly to attack
with sharp claws and fangs.

[MPID_MorphWolfSilver]
Silver Wolf

[MPID_H_MorphWolfSilver]
A Corrupted wolf in metallic form.
Rare, but gives extra XP.

[MPID_MorphDragonF]
Corrupted Wyvern

[MPID_H_MorphDragonF]
An giant wyvern raised by the Fell
Dragon. Flies through the sky
spewing powerful breath attacks.

[MPID_MorphDragonFGold]
Gold Wyvern

[MPID_H_MorphDragonFGold]
A Corrupted wyvern in metallic form.
Rare, but gives extra treasure.

[MPID_ShadowSiblings]
Fell Siblings

[MPID_H_FogatoHide]
An unidentified assassin who has
come for the Emblem bracelets.

[MPID_H_AlfredR]
King of Firene from another world.
Bitter and belligerent, he scatters his
foes without mercy.

[MPID_H_CelineR]
Princess of Firene from another
world. Cold and cunning, she takes a
heavy-handed attitude with others.

[MPID_H_DiamandR]
King of Brodia from another world.
Timid and pessimistic, he lacks
the confidence to be decisive.

[MPID_H_StalukeR]
Prince of Brodia from another world.
Enormously prideful, he looks down
upon his weak-willed big brother.

[MPID_H_IvyR]
Queen of Illusion from another world.
Drunk on her nobility, she despises
her common-born little sister.

[MPID_H_HortensiaR]
Princess of Illusion from another
world. Her spirit has been shattered
by the shock of losing her father.

[MPID_H_MisutiraR]
Queen of Solm from another world.
An excessively rigid and formal
individual, lacking in adaptability.

[MPID_H_FogatoR]
Prince of Solm from another world.
A sworn hedonist, he throws himself
into battle with a smile on his lips.

[MPID_alias_El]
Stoic Dragon

[MPID_alias_Rafale]
Atoning Dragon

[MPID_alias_Selestia]
Loving Leader

[MPID_alias_Gregory]
Fading Scar

[MPID_alias_Madeline]
Healing Heart

[MJID_ShadowPrincessR]
Fell Child

[MJID_H_ShadowPrincessR]
Inheritor of the blood of the Fell
Dragon. Fights with a lance and uses
a dragonstone to become a dragon.

[MJID_ShadowLordR]
Fell Child

[MJID_H_ShadowLordRE]
Inheritor of the blood of the Fell
Dragon. Ill-suited for fighting,
but reluctantly wields an axe.

[MJID_H_ShadowLordRE_E005]
Inheritor of the blood of the Fell
Dragon. His true nature revealed,
he fights viciously with an axe.

[MJID_H_ShadowLordR]
Inheritor of the blood of the Fell
Dragon. Fights with an axe and uses
a dragonstone to become a dragon.

[MJID_ShadowDragonR]
Great Evil Dragon

[MJID_H_ShadowDragonR]
A Evil Dragon with the power of the
Emblem bracelets. Wreaks havoc on
the battlefield with powerful attacks.

[MJID_MorphWolf]
Corrupted Wolf

[MJID_H_MorphWolf]
Minions of the Evil Dragon who aim
to bring the world to ruin. They
attack foes with cursed fangs.

[MJID_MorphFlyingDragon]
Corrupted Wyvern

[MJID_H_MorphFlyingDragon]
Minions of the Evil Dragon who aim
to bring the world to ruin. They mow
down foes with vile breath attacks.

[MJID_AvenirR]
Royal

[MJID_H_AvenirR]
A belligerent individual who desires
war. Proficient mounted lancer.

[MJID_FleurageR]
Royal

[MJID_H_FleurageR]
A belligerent individual who desires
war. A skilled magic user who can
also wield a sword.

[MJID_SuccesseurR]
Warden

[MJID_H_SuccesseurR]
Sword wielder who has lost pride
and abandoned knightly virtue.

[MJID_TirailleurR]
Warden

[MJID_H_TirailleurR]
Bow wielder who has lost pride and
abandoned knightly virtue.

[MJID_LindwurmR]
Trainer

[MJID_H_LindwurmR]
Worshipper of the Evil Dragon who 
can bend beasts to their will. Rides a
wyvern and uses tomes and staves.

[MJID_SleipnirR]
Trainer

[MJID_H_SleipnirR]
Worshipper of the Evil Dragon who 
can bend beasts to their will. Rides a
pegasus and uses tomes and staves.

[MJID_PitchforkR]
Watcher

[MJID_H_PitchforkR]
Solemnly purges the land of their
enemies under the guise of justice.
A skilled lance user.

[MJID_CupidoR]
Watcher

[MJID_H_CupidoR]
Solemnly purges the land of their
enemies under the guise of justice.
A proficient rider and archer.

[MIID_ElAttack]
Fell Spark

[MIID_H_ElAttack]
An attack using the power of a Fell
dragonstone. Halves foe Def/Res.

[MIID_ElAttack2]
Fell Arcana

[MIID_H_ElAttack2]
An attack using the power of a Fell
dragonstone. Magic attack using
physical power. Halves foe Def/Res.

[MIID_Evilstone]
Fell Stone

[MIID_H_Evilstone]
A dragonstone that holds the Fell
Dragon's power. Halves foe Def/Res.

[MIID_TrueEvilstone]
Fell Ruinstone

[MIID_H_TrueEvilstone]
A dragonstone that holds a Fell
Dragon's power. Halves foe Def/Res.
Can strike close or at range.

[MIID_Evilstone_Magic]
Fell Magicstone

[MIID_H_Evilstone_Magic]
A dragonstone that holds a Fell
Dragon's power. Magic attack using
physical power. Halves foe Def/Res.

[MIID_Evilstone_Slayer_Horse]
Fell Slaystone

[MIID_H_Evilstone_Slayer_Horse]
A dragonstone that holds a Fell
Dragon's special power. Halves foe
Def/Res. Effective: Cavalry.

[MIID_Evilstone_Slayer_Fly]
Fell Weightstone

[MIID_H_Evilstone_Slayer_Fly]
A dragonstone that holds a Fell
Dragon's special power. Halves foe
Def/Res. Effective: Flying.

[MIID_H_Liberation_E006]
Divine Dragon only. Grants Atk+15
against Fell Nil.

[MIID_H_Liberation_E006_Normal]
Divine Dragon only. Grants Atk+30
against Fell Nil.

[MIID_IlAttack]
Fell Assault

[MIID_H_IlAttack]
A series of colossal ranged attacks.

[MIID_IlBeam]
Fell Beam

[MIID_H_IlBeam]
A beam of darkness that mows down
foes over wide area. Guaranteed hit.
Ignores Def/Res.

[MIID_IlRush]
Devastation

[MIID_H_IlRush]
Destroys terrain around the unit,
killing friend and foe alike. Channels
life force of the slain into power.

[MIID_IlAbsorp]
Drain Essence

[MIID_H_IlAbsorp]
Instantly kills all units in the area,
friend and foe alike. Channels life
force of the slain into power.

[MIID_IlSummon]
Summon Vortex

[MIID_H_IlSummon]
Creates vortexes that summon
Corrupted.

[MIID_MiasmaBreath]
Miasma Breath

[MIID_H_MiasmaBreath]
Miasma breath attack. Ignores foe
Def/Res. Applies miasma to foe's
space.

[MIID_MiasmaBall]
Miasma Ball

[MIID_H_MiasmaBall]
Ranged miasma attack. Ignores foe
Def/Res. Inflicts freeze and silence.
Applies miasma to foe's space.

[MIID_ElBento]
El's Meal

[MIID_H_ElBento]
Leftovers efficiently packed by El.
Eat to recover 20 HP.

[MIID_RafaleBento]
Rafale's Meal

[MIID_H_RafaleBento]
Leftovers confidently packed by
Rafale. Eat to recover 20 HP.

[MIID_SelestiaBento]
Selestia's Meal

[MIID_H_SelestiaBento]
Leftovers fondly packed by Selestia.
Eat to recover 20 HP.

[MIID_GregoryBento]
Gregory's Meal

[MIID_H_GregoryBento]
Leftovers cautiously packed by
Gregory. Eat to recover 20 HP.

[MIID_MadelineBento]
Madeline's Meal

[MIID_H_MadelineBento]
Leftovers proudly packed by
Madeline. Eat to recover 20 HP.

[MIID_EnchantSeal]
Mystic Satchel

[MIID_H_EnchantSeal]
Expend to change user to the
enchanter class.

[MIID_MageCannonSeal]
Mage Cannon

[MIID_H_MageCannonSeal]
Expend to change user to the
mage cannoneer class.

[MSID_PrivateSkill_El]
Protective

[MSID_H_PrivateSkill_El]
If foe initiates combat against Rafale,
grants Crit+10 to unit for 1 turn.

[MSID_H_PrivateSkill_El_E]
If foe initiates combat against Nil,
grants Crit+10 to unit for 1 turn.

[MSID_PrivateSkill_Rafale]
Rivalry

[MSID_H_PrivateSkill_Rafale]
When an ally within 2 spaces
defeats a foe, grants Crit+10
to unit for 1 turn.

[MSID_PrivateSkill_Il]
Wounded Pride

[MSID_H_PrivateSkill_Il]
When an ally within 2 spaces
defeats a foe, grants Crit+10
to unit for 1 turn.

[MSID_PrivateSkill_Selestia]
Friendly Boost

[MSID_H_PrivateSkill_Selestia]
When unit defeats a foe, grants
Hit+20 to allies within 2 spaces for
1 turn.

[MSID_PrivateSkill_Gregory]
Survival Plan

[MSID_H_PrivateSkill_Gregory]
When there are more foes than allies
within 3 spaces, grants Avo+20.

[MSID_PrivateSkill_Madeline]
Knightly Code

[MSID_H_PrivateSkill_Madeline]
If foe initiates combat and unit is
adjacent to an ally, unit takes 2
less damage.

[MSID_PrivateSkill_Alfred_E]
Self-Defense

[MSID_PrivateSkill_Celine_E]
Fierce Bloom

[MSID_PrivateSkill_Diamand_E]
This Ends Here

[MSID_PrivateSkill_Staluke_E]
Show-Off

[MSID_PrivateSkill_Ivy_E]
Final Say

[MSID_PrivateSkill_Hortensia_E]
Stealth Assist

[MSID_PrivateSkill_Misutira_E]
Dignity of Solm

[MSID_PrivateSkill_Fogato_E]
Murderer

[MSID_JobSkill_MorphFlyingDragon]
Miasma Domain

[MSID_H_JobSkill_MorphFlyingDragon]
At start of turn, applies miasma to
terrain within 2 spaces of unit.

[MSID_JobSkill_ShadowPrincessR]
Resist Emblems

[MSID_H_JobSkill_ShadowPrincessR]
When attacked with an engage
attack, prevents 20% of damage.

[MSID_JobSkill_ShadowLordR]
Spur Emblems

[MSID_H_JobSkill_ShadowLordR]
At start of player phase, fills
adjacent allies' engage meters
by 1.

[MSID_DisplaySkill_DamageCut]
Sigil Protection

[MSID_H_DisplaySkill_DamageCut]
Reduces damage taken and foe's
critical hit chance by 50.

[MSID_ChainAttackDamageWeaken+]
Bond Breaker+

[MSID_H_ChainAttackDamageWeaken+]
Makes enemy chain attack accuracy
always 10%. Reduces damage taken.

[MSID_H_SenerioEngage_DarkSide]
When attacking with tomes, unit
recovers 50% of damage dealt.

[MSID_H_SenerioEngageAtk_DarkSide]
Use to attack with fire, thunder and
wind magic to foes in an area.
Wind is effective: Flying.

[MAID_ElWear]
Artistic Attire

[MAID_H_ElWear]
Everyday outfit of El, descendant of the Evil Dragon. The ensemble has
developed an artistic design through years of constant maintenance.

[MAID_RafaleWear]
Classic Attire

[MAID_H_RafaleWear]
Everyday outfit of Rafale, descendant of the Evil Dragon. His pendant
matches El's, and his clothes are simple so as not to diminish its luster.

[MAID_SelestiaWear]
Elegant Dress

[MAID_H_SelestiaWear]
Everyday outfit of Selestia, leader of the Four Winds. A refined dress for
quiet days on the Solanel. She often needs help tying back her long hair.

[MAID_GregoryWear]
Fell Capelet

[MAID_H_GregoryWear]
Everyday outfit of Gregory, second-in-command of the Four Winds. The
Evil Dragon symbols represent his devotion to El, Rafale, and their allies.

[MAID_MadelineWear]
Perfect Pleats

[MAID_H_MadelineWear]
Everyday outfit of Madeline, one of the Four Winds. These garments
incorporate her fondness for ribbons while maintaining an air of maturity.

[MID_LVUP_1_El]
$Type(1)
$Window(0, "エル", "t")
$Anim(1, "エル", "Die")
$Window(2, "エル")
This did not go my way.$Wait(0)

[MID_LVUP_2_El]
$Type(1)
$Window(0, "エル", "t")
$Anim(1, "エル", "Normal")
$Window(2, "エル")
Let us not dwell on trivial matters.$Wait(0)

[MID_LVUP_3_El]
$Type(1)
$Window(0, "エル", "t")
$Anim(1, "エル", "Normal")
$Window(2, "エル")
Others can evaluate my performance. I will
focus on what comes next.$Wait(0)

[MID_LVUP_4_El]
$Type(1)
$Window(0, "エル", "t")
$Anim(1, "エル", "Smile")
$Window(2, "エル")
If it pleases the Divine Dragon, then I suppose
I am satisfied.$Wait(0)

[MID_LVUP_LIMIT_El]
$Type(1)
$Window(0, "エル", "t")
$Anim(1, "エル", "Smile")
$Window(2, "エル")
This will suffice.$Wait(0)

[MID_LVUP_CC_El]
$Type(1)
$Window(0, "エル", "t")
$Anim(1, "エル", "Smile")
$Window(2, "エル")
I am honored to receive such a gift from the
Divine Dragon.$Wait(0)

[MID_LVUP_1_Rafale]
$Type(1)
$Window(0, "ラファール", "t")
$Anim(1, "ラファール", "Sad")
$Window(2, "ラファール")
No... I will not be a failure...$Wait(0)

[MID_LVUP_2_Rafale]
$Type(1)
$Window(0, "ラファール", "t")
$Anim(1, "ラファール", "Angry")
$Window(2, "ラファール")
This is not the end of it.$Wait(0)

[MID_LVUP_3_Rafale]
$Type(1)
$Window(0, "ラファール", "t")
$Anim(1, "ラファール", "Serious")
$Window(2, "ラファール")
The expected result. But I can do more.$Wait(0)

[MID_LVUP_4_Rafale]
$Type(1)
$Window(0, "ラファール", "t")
$Anim(1, "ラファール", "Strike")
$Window(2, "ラファール")
Witness my power, Divine One!$Wait(0)

[MID_LVUP_LIMIT_Rafale]
$Type(1)
$Window(0, "ラファール", "t")
$Anim(1, "ラファール", "Smile")
$Window(2, "ラファール")
Now I have truly attained power.$Wait(0)

[MID_LVUP_CC_Rafale]
$Type(1)
$Window(0, "ラファール", "t")
$Anim(1, "ラファール", "StandBy")
$Window(2, "ラファール")
I will continue to butcher our enemies, in this
form or any other.$Wait(0)

[MID_LVUP_1_Selestia]
$Type(1)
$Window(0, "セレスティア", "t")
$Anim(1, "セレスティア", "Sad")
$Window(2, "セレスティア")
Odd. I'm still young for a Mage Dragon. I should
be improving faster.$Wait(0)

[MID_LVUP_2_Selestia]
$Type(1)
$Window(0, "セレスティア", "t")
$Anim(1, "セレスティア", "Smile")
$Window(2, "セレスティア")
Even the smallest changes fill a girl's heart with joy!$Wait(0)

[MID_LVUP_3_Selestia]
$Type(1)
$Window(0, "セレスティア", "t")
$Anim(1, "セレスティア", "Angry")
$Window(2, "セレスティア")
I want to achieve strength befitting my role as
leader of the Four Winds.$Wait(0)

[MID_LVUP_4_Selestia]
$Type(1)
$Window(0, "セレスティア", "t")
$Anim(1, "セレスティア", "Relax")
$Window(2, "セレスティア")
I'm body is starting to feel hot. Right now, I feel
as if I could do anything!$Wait(0)

[MID_LVUP_LIMIT_Selestia]
$Type(1)
$Window(0, "セレスティア", "t")
$Anim(1, "セレスティア", "Smile")
$Window(2, "セレスティア")
I've become far stronger here than I was in my
old world. It's beyond compare!$Wait(0)

[MID_LVUP_CC_Selestia]
$Type(1)
$Window(0, "セレスティア", "t")
$Anim(1, "セレスティア", "Smile")
$Window(2, "セレスティア")
How fun! I never got to try out different outfits
much. Does this suit me, Divine Dragon?$Wait(0)

[MID_LVUP_1_Gregory]
$Type(1)
$Window(0, "グレゴリー", "t")
$Anim(1, "グレゴリー", "Sad")
$Window(2, "グレゴリー")
Change is frightening, but so is not changing
at all...$Wait(0)

[MID_LVUP_2_Gregory]
$Type(1)
$Window(0, "グレゴリー", "t")
$Anim(1, "グレゴリー", "Shy")
$Window(2, "グレゴリー")
Umm, this should help me avoid at least a little
more pain...right?$Wait(0)

[MID_LVUP_3_Gregory]
$Type(1)
$Window(0, "グレゴリー", "t")
$Anim(1, "グレゴリー", "Angry")
$Window(2, "グレゴリー")
I'll use this power to help make a world free
from pain and fear!$Wait(0)

[MID_LVUP_4_Gregory]
$Type(1)
$Window(0, "グレゴリー", "t")
$Anim(1, "グレゴリー", "Surprise")
$Window(2, "グレゴリー")
Wait! What's happened to me? I should be
happy about this, right?$Wait(0)

[MID_LVUP_LIMIT_Gregory]
$Type(1)
$Window(0, "グレゴリー", "t")
$Anim(1, "グレゴリー", "Status")
$Window(2, "グレゴリー")
I'm not sure I would trust myself with more
power than this.$Wait(0)

[MID_LVUP_CC_Gregory]
$Type(1)
$Window(0, "グレゴリー", "t")
$Anim(1, "グレゴリー", "Smile")
$Window(2, "グレゴリー")
What do you think? Does it suit me? I hope this
look will make enemies think twice.$Wait(0)

[MID_LVUP_1_Madeline]
$Type(1)
$Window(0, "マデリーン", "t")
$Anim(1, "マデリーン", "Sad")
$Window(2, "マデリーン")
Shameful. But I'll do better next time.$Wait(0)

[MID_LVUP_2_Madeline]
$Type(1)
$Window(0, "マデリーン", "t")
$Anim(1, "マデリーン", "Serious")
$Window(2, "マデリーン")
A barely adequate performance. I'll have to
train harder!$Wait(0)

[MID_LVUP_3_Madeline]
$Type(1)
$Window(0, "マデリーン", "t")
$Anim(1, "マデリーン", "Smile")
$Window(2, "マデリーン")
See? Age isn't everything.$Wait(0)

[MID_LVUP_4_Madeline]
$Type(1)
$Window(0, "マデリーン", "t")
$Anim(1, "マデリーン", "Relax")
$Window(2, "マデリーン")
Just this once, perhaps I have earned a
little praise.$Wait(0)

[MID_LVUP_LIMIT_Madeline]
$Type(1)
$Window(0, "マデリーン", "t")
$Anim(1, "マデリーン", "Relax")
$Window(2, "マデリーン")
I couldn't have done it without all my friends
and allies by my side.$Wait(0)

[MID_LVUP_CC_Madeline]
$Type(1)
$Window(0, "マデリーン", "t")
$Anim(1, "マデリーン", "Shy")
$Window(2, "マデリーン")
Not to be difficult, but this outfit is a little
different than what I'm used to...$Wait(0)

[MID_RELAY_Stamp_El_0]
Please forgive me.

[MID_RELAY_Stamp_Rafale_0]
Do not disappoint me.

[MID_RELAY_Stamp_Selestia_0]
This is going to be fun!

[MID_RELAY_Stamp_Gregory_0]
I hope this doesn't hurt.

[MID_RELAY_Stamp_Madeline_0]
I am not a child!

[MID_BGM_DLC_Evt_Twin_ST_Play]
Twin Dragons' Hope

[MID_BGM_DLC_Evt_Twin_Exposed_ST_Play]
Unfulfilled Dreams

[MID_BGM_DLC_Sys_Gmap_ST_Play]
Dragon's Journey

[MID_BGM_DLC_Field_P14_Map_ST_Play]
Salvation and Loss

[MID_BGM_DLC_Field_P14_Combat_ST_Play]
Salvation and Loss (Rebellion)

[MID_BGM_DLC_Field_P15_ST_Play]
Mirrored Engage

[MID_BGM_DLC_Boss_07_Pre_ST_Play]
Inconstant One

[MID_BGM_DLC_Boss_07_Start_ST_Play]
Inconstant One (Frenzy)

[MID_BGM_DLC_Sys_ED2_ST_Play]
The Journey Is Finally Done

[MID_BGM_DLC_Mov_GOP_Full_ST_Play]
Emblem Engage! (Full Version)

[MID_BGM_DLC_Field_P15_Pre_ST_Play]
Awakening from a Brief Slumber

[MID_BGM_DLC_Evt_Twin_Past_ST_Play]
Recollections

[MID_Hub_Well_Difficulty_Change]
Difficulty

[MID_Hub_Well_Difficulty_Change_Confirm]
Change the Fell Xenologue difficulty?
(The main story's difficulty will not be affected.
You can change this setting again at any time.)

[MID_Hub_Well_Difficulty_Change_Before]
Current Difficulty

[MID_Hub_Well_Difficulty_Change_Normal]
Change to Normal

[MID_Hub_Well_Difficulty_Change_Hard]
Change to Hard

[MID_Hub_Well_Difficulty_Change_Lunatic]
Change to Lunatic

[MID_Hub_Well_Difficulty_Change_Cancel]
Cancel

[MID_Hub_Well_Difficulty_Change_Dialog]
Fell Xenologue difficulty changed to $Arg(0).

[MID_FORTUNE_TROUBLE_El]
The way they eat lemons
whole worries everyone.

[MID_FORTUNE_TROUBLE_Rafale]
Sweet snacks put a dopey
grin on their face.

[MID_FORTUNE_TROUBLE_Selestia]
Birds often perch on the
horns they wear.

[MID_FORTUNE_TROUBLE_Gregory]
A favorite stuffed toy
looks rather worn out.

[MID_FORTUNE_TROUBLE_Madeline]
They like ribbons but are
terrible at tying bows.

[MID_Movie_E07]
Memories of Another World

[MID_H_Movie_E07]
The Divine Dragon was summoned to
another Eleos by the Evil Dragon twins
to fight for the seven bracelets.

